Seven on your team
Six field players and one goalkeeper. Seven eligible players are needed to start. A game stops if a team falls below four players, including a goalkeeper.

The Dynamo year, published historical season information and the pathways beyond recreation.
Find your game + fieldExplore the season’s offerings. Check each program for current dates and registration.




Recreation usually March to May.




Summer 7s usually June to August. Next dates unconfirmed.




Recreation usually August to November.
2026 ADP: August 31 to October 24.



Winter 7v7 indoor play usually December to February. Dates announced seasonally.
What was published for Summer 2026?
Past Summer listings differ on eligibility and uniform arrangements. Confirm the next Summer offer before enrolling. Current player registration includes one jersey, one pair of shorts and game socks in program cost. Next Summer dates are not yet published.
How did the Summer season work?
The published Summer listing had five 7v7 games, one makeup weekend if needed and no weekly practices. Rising grade bands organized the age divisions.
When and where were Summer games?
The published Summer listing described Saturday mornings at Courthouse Park, with possible Saturday evenings depending on registrations.
Can a group enter Summer together?
The published Summer listing allowed groups of 10 or more to register as a team. Email recreation@dynamosoccer.com before signing up and confirm the current season’s arrangements.
Seven players. Room to play. A clear format for families and coaches, from the first whistle to the final finish.
Game plan preview. Based on the official Fall 2026 Soccer Shootout league rulebook. Final season rules will be confirmed before kickoff. This is separate from Spring and Fall recreation or ADP rules.
Six field players and one goalkeeper. Seven eligible players are needed to start. A game stops if a team falls below four players, including a goalkeeper.
Two 22-minute halves with a five-minute halftime. The clock never stops, including for injuries, unsafe conditions and discipline. The referee may add time at the end of a half. Abandoned games receive a makeup date; the league director decides whether to resume or replay. No team timeouts.
Unlimited rolling substitutions and reentry through the team’s marked substitution zone. The outgoing player must leave fully before the replacement enters. Goalkeeper changes wait for a stoppage and referee notification.
Regular-season ties stand. A tied playoff goes straight to paired five-second running shootouts, with no overtime. Both teams take an attempt in each round before a winner is decided.
This rulebook has no offside and no required build-out line. Goalkeepers have six seconds to release a ball controlled in their hands. Punts and drop kicks are not allowed.
A slide tackle with opponent contact results in a direct free kick, or a penalty kick inside the tackler’s own penalty area. A slide at an opponent without contact results in an indirect free kick. A safe slide to a free ball is allowed. The sixth and each later direct-kick team foul in a half brings a running shootout; a foul inside the defending penalty area brings a penalty kick instead. Counts reset at halftime.
Use kick-ins only at the sidelines, with the ball stationary on the line and opponents five yards away. The kicker has five seconds once the ball is set; a late or improper kick-in goes to the other team. A kick-in cannot score directly: award an opponent goal kick for a ball entering the opponent’s goal, or an opponent corner kick for an own-goal entry. The kicker may not touch it again until another player does. Opponents stay six yards away for kickoffs, corners and free kicks. A kickoff cannot score directly: award an opponent goal kick for an opponent-goal entry, or an opponent corner kick for an own-goal entry. For goal kicks, opponents stay outside the penalty area until the ball is kicked and clearly moves.
Goalkeepers can handle the ball only inside their own penalty area. They cannot handle a deliberate teammate back-pass, a teammate’s kick-in or their own release before another player touches it. Technical goalkeeper violations lead to an indirect free kick from the front edge of the penalty area.
One shooter. One goalkeeper. Five seconds from the referee’s whistle to score. The shooter may dribble and shoot; the goalkeeper may leave the goal line after the first touch. Rebounds may be played within those five seconds. The attempt ends on a goal, time expiring, the ball going out or clear goalkeeper control.
In a tied playoff, each team gets one attempt per round. If both score or both miss, another paired round follows. Eligible players must each take an attempt before anyone repeats. Accumulated-foul shootouts can also happen during regular-season games; the game clock keeps running and the referee may add the time used at the end of the half. A goal leads to a kickoff, a miss to a defending goal kick.
Wear your numbered team jersey, shorts, socks and shin guards covered by the socks. Remove jewelry. Casts and splints must be padded and referee-approved. Goalkeepers wear a clearly different jersey. For a color clash, the home team reverses its reversible jerseys or wears alternate jerseys. Substitutes do not use pinnies. Use safe soccer footwear suited to the outdoor surface.
Use size 3 for U6, size 4 for U8 through U12, and size 5 for U13 and older. U6 and U8 play 5v5 on a quarter of the 7v7 field under the same rules; U10 and older play 7v7. Game rosters are due at least 15 minutes before kickoff, with up to 20 eligible players dressed.
The league youth rule prohibits deliberate heading in divisions age 12 and younger. Referees protect players, control the game and can stop play for unsafe conditions. Players, coaches and spectators must treat officials and one another respectfully.
A yellow card means a two-minute playing-clock sit-out; an eligible substitute may replace the player immediately. A red-carded player cannot return. An on-field red card leaves the team short for two playing-clock minutes before an eligible substitute may enter. A second yellow becomes a red.
The rulebook's outdoor plan uses fields 40 yards wide by 53 1/3 yards long, with secured goals 18 feet wide by 6 feet high. Two fields fit across a football field with a shared corridor. Keep at least three yards of unobstructed clearance outside every soccer boundary, plus additional space for nets behind goals. The Summer venue and final setup remain to be confirmed.
For eligibility, forfeits, discipline, detailed referee procedures and all league policies, use the full rulebook below.
Rising U7 to U8 players seeking more training and challenge. Licensed travel coaches, Saturday morning match days and more touches, creativity and game understanding.
Fall enrollment is closed. Published dates: August 31 to October 24. Published Fall fee: $300. Dynamo’s narrative lists Pole Green Park; confirm the team assignment before traveling.
Dynamo lists Monday U7 5:30 to 6:30 PM; Monday U8 6:30 to 7:30 PM; combined Friday 6:00 to 7:15 PM. Practice listings differ between Dynamo and NXT, so use the current team calendar.
NXT Virginia provides the tryout-based travel pathway for U9 and up. Current team, tryout and fee information lives with NXT.
Explore NXT VirginiaFall enrollment is closed. Published season kickoff: August 21, 2026; first scheduled game day: September 12, 2026. Courthouse Park, Taylor Park and Pole Green Park serve the club pathway; use your team’s assignment and calendar.
Dynamo is a soccer home for families in Hanover and Mechanicsville. Recreation, development, seasonal play, training and tournaments give players different ways to enjoy the game and keep coming back.
The club aims to offer an enjoyable soccer environment for recreational soccer at a reasonable financial cost. The familiar Dynamo crest connects players and families on the field and around it. Local soccer. A shared identity. A club to call your own.
Keep your registration confirmation and check that your guardian email is correct. League teams are identified 2 to 3 weeks before the season. Look for your coach’s message with the practice or game meeting point; contact registration assistance if your team information has not arrived.
A jersey, shorts and socks. Players ages 4 to 15 play on six Saturdays, January 9 to February 13, 2027, at Sports Reality. Games are scheduled in one-hour blocks. View the Winter page for all pricing windows and age-group session information. The new Winter artwork is a preview; final kit artwork will be confirmed before production.
Water and shin guards. Ask your coach about the correct ball size for your division and check the venue’s footwear requirements. Indoor venues may prohibit cleats.
Check the latest team email or coach message before leaving home. The saved schedule is a published snapshot, not a live weather or closure feed. If a cancellation or venue change is unclear, contact the club before traveling.
Current season ↗Ask registration assistance about the current season’s teammate-request policy before signing up. A request is not a guaranteed team assignment.
Use the eligibility shown for the specific program, rather than a U label alone. Confirm grade or birthday rules and any exception with registration assistance. Spring recreation, Academy and travel are separate pathways.
Review the current program’s refund and weather terms before paying. The older recreation policies do not establish the new Winter league’s terms.
Explore the Winter and Summer 7 a side game plans and official Fall 2026 rulebook. Your coach will confirm which edition applies to your season. The older recreation rules remain a separate reference. Winter game plan ↗ Summer game plan ↗
Older recreation rules ↗For current rules, parent guidance or questions about coach and referee information, contact the club.
Email Dynamo Registration assistanceCompare current programs, then review ages, dates, pricing and registration details.
Choose a program before signing up.